AI Insights · Timothy · July 2024
Top 5 City Building Games on Android in Chile for Q2 2024
In Q2 2024, the top city building games on Android in Chile exhibited varied performance trends in downloads, revenue, and active users.
In Q2 2024, the top city building games on the Android platform in Chile showcased diverse trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides an insightful look into the performance of these popular apps.
Isekai:Slow Life from Mars-Games saw a consistent performance throughout the quarter. Revenue peaked at around $5.1K in early April and experienced fluctuations, settling around $4K towards the end of June. Downloads varied, with a high of 3.4K in mid-June and a low of 2.1K in the last week of June. Weekly active users steadily increased from 8.7K in early April to a peak of 11.2K in mid-June, before slightly declining to 10.7K by the end of the quarter.
SimCity BuildIt by Electronic Arts displayed a more fluctuating trend. Revenue peaked at $925 in late May but generally hovered around the $400 to $500 range. Downloads showed an upward trend towards the end of the quarter, reaching 684 in the last week of June. Weekly active users remained relatively stable, starting at 10K in early April and ending at 9.2K in late June.
Merge County from Microfun Limited experienced a modest performance. Revenue stayed consistent, averaging around $350 to $450 throughout the quarter. Downloads peaked at 351 in late May, with weekly active users reaching a high of 469 during the same period before dropping to 259 by the end of June.
Land of Empires: Immortal from Nuverse showed a significant peak in revenue, reaching $722 in late May, but generally trended lower throughout the quarter. Downloads were minimal, peaking at just 34 in the last week of June. Weekly active users remained low, peaking at 30 in late May.
The Simpsons™: Tapped Out by Electronic Arts maintained steady performance metrics. Revenue saw a peak of $488 in early June, with downloads consistently increasing, reaching a high of 1.1K in the last two weeks of June. Weekly active users remained stable, averaging around 8.7K to 9K throughout the quarter.
For more detailed insights and trends, visit Sensor Tower.